I didn’t do a ton of drafting this week, but I did manage to make master with my first draft of the week, so that’s exciting. To be honest, I just didn’t feel a lot of motivation to play, and it showed in some of my post-master drafts. I suppose that’s what happens when we’ve had the same format for almost 4 months now, with no end in sight. Maybe I just need a week off or something. After drafting in the event last week, going back to scraping barely-playable decks together just didn’t feel great.

Still, I’ve made a commitment to this weekly report, so I draft! Maybe next week I’ll try something different, if I can come up with something. Perhaps a constructed article.

Deck 1: Siraf Saves the Day

Spoiler for uess my record...

7-0!!!

 

I don’t know what else to say about this deck other than it was a classic, great midrange draft deck, and Siraf made it even greater. I pulled off the rare 7-0, catapulting myself to master without a ton of contributions from Siraf other than being a removal magnet in the first six games. I never activated her in those games, but a 3/4 Overwhelm for 3 is still a great card.

Boy did she pull my ass out of the fire in game 7, though. I was dead-on-board to flyers, topdecked my 8th power, hit a Rolant’s Honor Guard off Siraf, and suddenly I could not lose. Luv ya, girl.

I am not usually high on a card like Detain, but I was really able to leverage it in this deck. Siraf, Unseen Commando, and Sureshot are almost must-blocks for an opponent if you offer a trade. Even if they are pretty sure you have a trick, they also know that they probably can’t beat those cards if they don’t go for it. In those situations Detain basically becomes Swords to Plowshares, which, if you aren’t a Magic player, is a pretty good card. They are forced to block to try and kill your bomb (bonus points if you get the two-fer), and you can blow them out for a single power. It’s one of those cards that looks defensive on the surface, but it’s actually at its best in an aggressive deck that is forcing the opponent to either race or block. I won a couple games by just giving my opponent’s giant thing -6 attack when they thought they were winning a race. I don’t advocate taking or playing Detain over much of anything, but it’s worth noting the situations where it’s slightly more playable than usual and might sneak in as a 27th or 28th card.

Draft 2: Combrei Splash

(On the next page: Crest of Cunning)

Spoiler for uess my record...

5-3

 

I actually first-picked Crownwatch Traitor in this draft, followed by Extinguish, but shadow dried up quite quickly. A couple of late Trail Makers pushed me into Combrei, with the ability to easily splash anything I wanted, which turned out to be Extinguish and Pteriax Hatchling. You don’t generally want to splash 3-drops, but Hatchling is still a solid play later in the game, so I ran it. I got a very late (i.e., 4th pick) Waystone Infuser in pack 2. That’s not the first time I’ve seen it go so late. Sure, maybe Time was just wide open, but I think people criminally underrate the card. It’s not flashy, just a 2/6 for 5, but it draws tons of extra cards and helps you chew through power pockets and avoid flooding out too badly, while still holding down the ground. It might be one of my favorite rares to draft. It’s not oppressive, but it’s incredibly fun to play with.

This deck was a lot of fun to pilot. It played the grindy game really well, and splashed for both Pteriax Hatchling and Extinguish with no problems. The powerbase was a little awkward, in that I wanted to play the Crest of Cunning, but also needed to play the Primal and Shadow Sigils to be able to fetch them off Seek Power. Maybe I should have just cut one of them for an additional Time Sigil, as I did have several TT cards, as well as Initiate of the Sands that I want to play reliably on 1.

Still, the deck checked a bunch of boxes. Double Reinvigorate and Vanquish provided good ways to remove opposing threats for relatively low cost, Waystone Infuser, Valkyrie Arcanist, and Emerald Ring helped grind out longer games, and it also had the busted Ageless Mentor draws.

The highlight of these games was beating a Failed Reflection with a lifestealing Ageless Mentor (from Spirit Guide) that I kept on loading up with weapons from Emerald Ring. I kept drawing chumps to throw under the bus, and the lifesteal eventually pulled me ahead of the 12/12 monster. I managed to silence it before it got any bigger, and the Mentor eventually outgrew it and ate the reflection thanks to a Reinvigorate.

Deck 3: Stonescar Aggro

Spoiler for uess my record...

2-3 =(

 

I don’t know what happened here. This deck was wide open, had a ton of removal and a good curve. I was a little light on units, rarely drew any in my opener, mulliganed most games, and got faction-screwed once. The two games where the deck performed the way it was supposed to, I crushed my opponent. The games I lost really highlighted the weakness of aggro in a draft format. If your plan A doesn’t get there, you have no way of coming back from behind.  Sometimes it just ain’t your day.

Cabal Slasher was a card I wanted to try out here, but I never drew it. I needed a final playable, so I fit one in. I actually had a second, but I’ve had no experience with this guy outside of a dedicated Xenan deck, so I’m not sure. He looked like he’d be pretty serviceable with double Extract, Xenan Destroyer, and Devour as possible synergies. Especially if I could slap a weapon or a Rampage on that Destroyer. Alas, I hit my third loss before I ever got to try him out.

Deck 4: Combrei splash Shadow

Spoiler for uess my record...

3-3

 

This deck is what happens when you waffle too long on factions in draft, the dreaded 6-8-4 powerbase. It didn’t help that Skycrag seemed to be the only open factions in pack 4, but still, this deck was bad. I did punt one game away, maybe, but I don’t think this deck deserved much better than a 3-3 finish. I didn’t draw Rooftop Vigilante or Ageless Mentor in any of my games =(

The game I punted involved Rakano Sheriff. I had an opportunity to eat a Stormcrasher early in the game by ambushing it with Desert Marshal to block with Spiritblade Stalker. I’ve been playing a lot of Reinvigorate lately, so I must have just brain farted my way into thinking I could attack and still block (thanks to endurance from Reinvigorate). I ended up just silencing the bird and declining the trade with Marshal (thinking at that point that I was the beatdown). That, too, turned out to be a mistake, as the Sheriff came down a turn later. I was able to assemble a large Triggerman plus weapon to possibly outpace the Sheriff, but the Stormcrasher that should have been dead provided an extra body to wear a weapon and pump the Sheriff out of range of me getting through.

I got to play one particularly interesting game. My opponent led with Unpredictable Outlaw on 2. I played Copperhall Porter, with Crownwatch Longsword in hand. My opponent played Backpacker’s Machete on the Outlaw, exhausting my Porter and attacking. I had no 3-drop, so I just played my longsword and passed. It’s possible I should have attacked, but I was getting beaten down pretty hard already, and I really wanted to keep back and try to trade, as my hand had Spiritblade Stlkaer and Town Watchman for when the game went long.

Unfortunately, my opponent had Ornate Katana to draw a card and exhaust my guy again, though they missed their 4th power. I took my medicine, played my Spiritblade Stalker and once again held up the trade.

They had Blackguard’s Sidearm to make an 8/5 quickdraw. I took another 8 and was already at 7 life!

I had a pair of cheap dorks to chump, so I got in for 6 with my Porter and Stalker. Sadly, I had already missed out on 8 damage by trying to block on those earlier turns. I chumped as planned, then spent the next turn making my Porter into a 5/4 Lifesteal with the Stalker’s ability. Feeling farily safe, I attacked, and they chumped with a stranger they’d drawn. That put me up to 12 and leaving my opponent under a lot of pressure.

Then they played a Morningstar. Ugh. I took 11 and was right back at 1, and now that stupid thing had overwhelm! I cracked back to buffer my life up to 6, but I now had to chump with Town Watchman to stay alive. Things were going downhill, fast. I had a second Watchman to chump again, then I finally topdecked Desert Marshal to silence that stupid Outlaw. From there I was able to force them to stop attacking because they were out of ways to chump my crack-back. Time Weaver helped keep them power screwed and doing nothing, and I eventually found myself a Rapid Shot to slay Goliath when she finally had to block. Phew.

Final Tally: 17-9 (88-53 overall)

Not the worst week, but my sick 7-0 deck really carried me. I made master, though, which is generally my goal for a given month. I might try to climb onto the leaderboard by the end of the month, but I’m not too worried about that. I think maybe I need a break from this format. Last week’s event was quite fun, but going back to regular drafting has made the reality of the situation sting a bit. We just got a new campaign, meaning Set 4–and thus a shakeup of the draft format–is a long way off. I love drafting Eternal, but this format wears thin on my nerves sometimes. It’s just so light on playables that you can do everything right, find the open lane, and still wind up playing some atrocious cards to make ends meet. I don’t enjoy losing because I drew some terrible card that has no place in a limited deck, all because pack 2 gave me 2 playable cards. This, by the way, was my pack 2 open when I drafted my last deck:

Apparently, a playable card in either of my factions is too much to ask of Set 2. Yeah, fixing strangers are generally fine, but I didn’t yet have a specific need for those factions, and first-pick is when you want a really quality card, not a 2/2. The other option there was Sand Viper, since I wasn’t locked into Shadow by any means, but Rooftop Vigilante is a card that makes me want to do everything I can to stay in Shadow. I will be honest, I almost raredrafted this pick out of spite, but took the stranger in the end.

Card of the Week probably goes to Detain. Siraf is the obvious choice, but we all know how great she is. I like to make a note of when a card wildly out-performs my expectations, and Detain hit that spot for me this week.